Shifting Sepulcher
View on GitHub: https://github.com/ashelleyPurdue/ShiftingSepulcher
Elevator pitch
Descend into the Shifting Sepulcher: a tricky tomb with a constantly-changing layout.
Solve puzzles, kill monsters, and unlock doors as you navigate your way to the dungeon's boss. The puzzles, enemies, and layout will be different every time, so don't stop at just one play through.
Shifting Sepulcher is a procedurally-generated dungeon-crawler. It is heavily inspired by Runescape's "dungeoneering" skill, but with core gameplay more similar to a 2D Zelda game. Despite its procedurally-generated nature, this game is not a roguelike; there is no "permadeath", so you'll respawn when you die. The enemies will resurrect when you die, but all doors you've opened will remain unlocked. It's quite chill.
Controls
On Keyboard/Mouse:
- Move: WASD or arrow keys
- Attack: Left click
- Interact: Space
- Pause: ESC
XBox controller:
- Move: left stick
- Attack: X
- Interact: A
- Pause: The button formerly known as "start"
Changelog
# 1.1.2: 2023-05-21
## Bug fixes
* Fixed stone statues becoming invisible after respawning if the player dies
after killing one.
* Fixed a number of instances where certain objects would be drawn "above"
other objects when they logically shouldn't.
# 1.1.1: 2023-04-03
## New Content
* Added a new plant-based enemy: the Chompweed. It lives up to its name.
* Added a new stone-based enemy: the Stone Statue. It does NOT live up to its name.
## Changes
* Enemies are no longer restricted to spawning in the corners of rooms.
They can now also spawn in the center, or in any of the four cardinal
directions. They are still guaranteed to never spawn in front of a doorway,
so you don't need to worry about walking into them as soon as you enter the
room.
* All circular shadows in the game now have a consistent appearance.
* The coin collection sound should now hurt your ears less.
* Players no longer experience recoil when rotating a node in the "electric circuit"
puzzle
## Technical
* Updated to Godot 3.5.2.
# 1.1.0: 2023-03-05
## Changes
* Spruced up the UI with a custom theme. No more default Godot controls!
* Keys are now found inside chests, which appear when you clear the room they're in.
* A set of stairs now appears when you defeat the boss, instead of a chest.
* You can now throw the weighted stones in the scale puzzle.
## Bug fixes
* Fixed the "electric circuit" puzzle not being properly scrambled.
* Fixed a rare crash upon generating a dungeon, caused by the game trying to
create a dungeon that can't be laid out without rooms overlapping each other.
Now the game will place rooms on multiple floors in this scenario.
# 1.0.0: 2023-02-01
Initial release.
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | ashelleyPurdue |
Genre | Action, Puzzle |
Made with | Godot |
Tags | 2D, Dungeon Crawler, dungeoneering, Hack and Slash, Procedural Generation, Roguelite, Singleplayer, Top-Down, zelda |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |
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